AR & VR in Education…Learning on the Go…

 In Tech
virtual-reality-classroom

A class of 10+ something’s and a couple of them with geeky looking headgears and brandishing wand like contraptions were frantically scripting the air, screaming and squealing in delight with the rest of the class cheering them, had one wondering what was going on. It almost looked like a shoot for a sci-fi movie. Virtual Reality was creating its magic in that class.

Education still is one of the laggards in adopting technology and it is paying the price. While businesses, industries and other verticals are rapidly embracing technology like AI, VR & AR the education field is still moving very slowly to adapt to the changes.

Institutions are still dabbling with Interactive white boards, 2D content heavy mobile apps and the likes and that too selectively. It is almost as if they are stuck in an era which they afraid to move out of. Only a few institutions scattered far and wide across the globe are experimenting with VR & AR. It is limited to research based initiatives and large scale adaptation seems a very long way off.

Reasons for Resistance...

The majority of educational systems are completely content driven and planned content delivery is the core objective. Competency evaluation is still restricted to paper and pencil tests. Experiential learning and project based learning are restricted to progressive systems followed by countries like Finland. Technology adaptation is restricted due to factors like perceived high costs, lack of technical expertise among many but mostly it is the opposition to change that is the factor for the sectors slow movement in adopting cutting edge technology like VR & AR.

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VR & AR Advantages and Scope...

The immersive nature of all VR & AR enabled applications is the core advantage and learning without distraction is its strength. Any mobile based content can be viewed up close and engaged with without ant distraction. For programs that have been designed for VR the benefits are far more reaching, complete immersion, 360 degree movement, depth of accessed content, multi learner/ teacher capability, entertaining character are just some of the advantages we can list.

VR & AR can build a very high level of learning capability in the students because of factors like content retention, content recall due to the immersiveness and entertaining nature of the presentation. Game based learning has been well accepted but because it is mostly physical its applications are limited. Game based learning through VR for a generation who are completely at ease with technology is easy and preferred.

The scope needless to say is immense and as the VR & AR technology becomes cheaper, computing speeds increase and connectivity becomes better, the applications will really start penetrating mainstream education and more and more people will start adopting VR & AR as critical enablers to education…

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Pentoz Technology focuses on app development for the Web, iOS, and Android mobile products. Based in Texas, Bengaluru, and Ooty building apps for startups and Fortune 500 clients.

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