UKIE: In 2021, the value of video game technology to non-gaming sectors was £1.3 billion
According to a recent research, the value of UK video game technology utilized by non-gaming sectors in 2021 was £1.3 billion. According to a research by FTI Consulting and UKIE, “spillover” technologies include VR, 3D rendering tools, and game engines. The benefit of the spillover technology is shared by the UK’s bicycle, aluminum, and lumber […]
Karnataka releases a draft policy on Biotech, Gaming, and Animation
The Karnataka government unveiled a draft of new regulations at the 26th Bengaluru Tech Summit, which seek to create 30,000 employments in the animation, visual effects, gaming, comics, and extended reality (AVGC-XR) industries over the course of the next five years. The goal of the Karnataka AVGC-XR Policy 3.0 (2022–2028) is to develop a sizable […]
The newest Ultimate Tracker from HTC Vive is unveiled, with the goal of improving your XR experience
Hello virtual reality aficionados, be ready to discover new avenues in the field of extended reality. The Vive Ultimate Tracker, the newest miracle from HTC Vive, is now available. It’s said that this clever gadget can multitask and is perfect for motion capture, gaming, sports training, and even business uses. And just in case you’re […]
In order to expedite the development of its XR streaming platform, Hololight has secured $12 million
This week, Hololight, a company that offers augmented and virtual reality (AR/VR) solutions to the business market, said that it had raised an additional $12 million to speed up the development of Hololight Hub, its XR streaming platform. Leading the fundraising round was the European growth equity firm Flatz Hoffmann, with Future Energy Ventures, Bayern […]
Wearable Devices submits a touchless pinch-to-zoom interaction patent application to the United States
AI-powered touchless sensing wearables are the focus of Wearable Devices Ltd. (the “Company” or “Wearable Devices”), a technology growth company. The company recently announced that it has filed a patent application with the U.S. Patent and Trademark Office (USPTO) for continued parameter adjustment of augmented reality (AR) wearables, such as AR and virtual reality (VR) […]
Apple Vision Pro may be a competitor for Huawei’s virtual reality headset, which is expected to launch next year
There are rumor’s that Huawei is developing a virtual reality (VR) headset to take against Apple Vision Pro. A tipster has revealed that the business plans to release the rumored high-end headset before the end of 2024. Apple’s flagship spatial computer operates on a specialized operating system called vision OS and supports virtual reality (VR) […]
Festo and z Space Strengthen Their Collaboration to Promote Training in Electrical and Mechatronics
Festo Didactic Inc. and z Space, Inc. today announced their partnership to combine Festo’s practical, hands-on training in the electrical and mechatronics disciplines with z Space’s AR/VR platform. This program reflects the goal of providing cutting-edge learning opportunities to students in order to prepare them for occupations driven by technology, which is shared by Festo […]
Market for Spatial Computing Optics to Top $5 billion by 2034
AR and VR headsets, or augmented and virtual reality, are quickly becoming the next big thing in computer gadgets. VR headsets with mixed reality capabilities, such as Meta’s Quest 3 and the soon-to-be released Apple Vision Pro, are showcasing the full potential of spatial computing. Millions of VR headsets for home gaming have been sold, […]
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Market Size for Global Digital MRO Expected to Reach USD 3396 Million by 2032 at a 12.4% CAGR
The size of the global digital maintenance and repair (MRO) market is expected to increase at a compound annual growth rate (CAGR) of 12.4% from USD 1057 million in 2022 to USD 3396 million by 2032. The market is expected to grow as a result of rising demand for better repair and maintenance operations of […]